package player_model

import (
	"base"
)

type Detail struct {
	PlayerId      base.PlayerId
	Name          string // 姓名
	Level         uint16 // 等级
	Exp           uint32 // 玩家经验
	InitReward    bool   // 初始化奖励
	LastLoginTime int64  // 上一次登录时间
}

func NewDetail(playerId base.PlayerId) *Detail {
	result := new(Detail)
	result.PlayerId = playerId

	return result
}
